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・ Killer Gorilla
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・ Killer Instinct (1988 film)
・ Killer Instinct (1991 film)
・ Killer Instinct (1994 video game)
Killer Instinct (2013 video game)
・ Killer Instinct (disambiguation)
・ Killer Instinct (novel)
・ Killer Instinct (TV series)
・ Killer Instinct 2
・ Killer Instinct Gold
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・ Killer Is Dead
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・ Killer Joe (Jimmy Osmond album)
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・ Killer Junior
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Killer Instinct (2013 video game) : ウィキペディア英語版
Killer Instinct (2013 video game)

''Killer Instinct'' is a fighting video game, the third in the ''Killer Instinct'' series, developed by Double Helix Games, Iron Galaxy Studios, Rare and Microsoft Studios under supervision of Ken Lobb, and released as a free-to-play launch game for the Xbox One in 2013. The game is a reboot of the series, though some plot elements from ''Killer Instinct'' and ''Killer Instinct 2'' have been retained. Development of the game involves individuals with histories in fighting games on both the developmental and competitive sides. It received positive reviews for its mechanics and engine, but was criticized for its initial lack of content. A second season of characters was released between 2014 and 2015. A third season, along with a port of the game for Windows 10, is currently in development, scheduled for release in 2016.〔http://www.polygon.com/2015/8/4/9094661/killer-instinct-season-3-xbox-one-windows-10-battletoads〕
==Gameplay==

''Killer Instinct'' is a return to the series which retains its traditional combo-based gameplay. The main mechanic of combos are the openers (special attacks that start combos), "Auto-Double" (button presses following special attacks will create automatic combo hits instead of each individual hit requiring player input), linkers (required between auto-doubles to extend the combo), finishers (solidify the potential damage of the combo) as well as "Manuals" (attacks that don't fit in the preceding combo system). A signature feature of ''Killer Instinct'', the Ultra Combo, is included (an Ultra Combo is an automatic combo that can only be done to end a match and consists of a long string of attacks). "Combo Breakers" also return (attacks that, when executed properly, can stop an opponent's combo), with the new addition of "Counter Breakers" (the ability to reverse an opponent's Combo Breaker into a "Lockout" instead, the failure state of a Combo Breaker which prevents another breaker attempt for three seconds or when the current combo ends). The Season Two update added the ability to use Combo Breakers and Counter Breakers even when in the air, as well as an "Aerial Recapture" option that allows certain characters to attack opponents in the air and pull them down to the ground to continue their combos. A two-segmented meter enables the use of "Shadow" moves that have upgraded hit properties and can cause more damage/combo hits, though certain characters' meters function differently. All characters can use a Shadow Counter, a variation of Alpha Counters from the ''Street Fighter Alpha'' series, while blocking to instantly cancel into a shadow attack.
Another new feature to the ''Killer Instinct'' gameplay is the addition of "Instinct Mode". By filling up a secondary bar beneath the character's lifebar, each character can trigger a unique enhancement for a limited period (such as Glacius covering himself in ice armor for better damage resistance, or Thunder's dash becoming invincible and moving farther). The enhancements are built around complementing the character's playstyle traits. Instinct Mode can be used to perform an instantaneous cancel during a combo and also reset the "knockdown value" (a meter that appears during a combo that determines how close the engine is to automatically ending a combo). Instinct Mode can also be used to stop an Ultra Combo in order to chain it to other moves and even into another Ultra for an even more stylish finish than a simple Ultra Combo can provide.
The game features the ability to unlock and use retro ''Killer Instinct'' music in the game's training mode, as well as character accessories and classic costumes for use in place of characters' standard appearances. Chris Sutherland, the announcer from the first two ''Killer Instinct'' titles, is featured as an optional announcer available for use, while original ''Killer Instinct'' art director Kevin Bayliss designed a set of eight costumes for the game's second season. The game uses Kinect's facial recognition software to save players' personalized game settings.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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